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Demo Reel
Elijah Shaw Animation Demo Reel 2024
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Portfolio

Character Animation

A collection of clips from various animations focusing on character acting and physicality.

Variable Frame Rate Work

Here is a collection of animation work I've done with variable framerates with Crash Landing Studios

Video Game Animation

Unfortunately, I cannot share any of my work with Man of Motion and Turn Me Up Games at this time.

However, I have had experience with Unreal Engine in the form of workshops and game jams.

This was the project I made for the Game Animation Workshop with Animation Mentor in 2021 in Unreal Engine 4.

This was for the GMTK Game Jam in 2022 that my friend, Will Nobles, and I made together.  I handled the entire state machine and event graph connected to it along with all the animation while he handled all the actual heavy game development.  We made the game in just shy of 36 hours, it was a lot of fun!  You can play the game that will never be finished here:  https://flat-line-games.itch.io/afterglow

Work Experience

2022 - Current

Animator

Volunteer position for a close circle of artists from around the world where we create short, fan-made films with stylized, variable frame rates.

I began work with the short Bathtime, followed by Detective Diaries 2:  Eye of the Storm, and solo animated Money Troubles.  There is also an unannounced short in the pipeline right now.

2022 - Current

Animator

Character animator for our first original IP that is under NDA.

I have been doing animation for all characters, bipeds and quadrupeds, for both cinematic and gameplay animations.  This has also included both motion capture cleanup and pure key framed animation.

2021 - 2021

Shot Creator Trainee

A trainee position for creating previz for live action

While undergoing their training program I learned how to operate cameras in 3D to operate like a live action camera, cinematic lighting, and how to quickly animate naturalistic character movement.

2021 - 2022

Freelance Animator

Character animator subcontracted for various gaming properties.

I worked on various gameplay animations for several unreleased projects ranging from enemy attack animations, cartoony locomotion and interactions, to motion capture cleanup for a military simulator.

2020 - 2021

Character Animator

Volunteer animation position for The Lays of Althas:  Sundered Order

For this project I did keyframed animations for combat, locomotion, and some physical interactions between characters.

Education

2016 - 2021
Diploma in Advanced Character Animation Studies

A very rigorous program where I trained under animators active in the industry to better understand character animation.

A generalist program covering the entire pipeline for feature animation from writing the script, to storyboarding, to modelling, texturing, rigging, previz, animating, rendering, and compositing.

2013 - 2015
Associate's in Computer Animation and Effects

ABOUT MYSELF

I never had much of a chance to not become an animator considering I grew up on a steady diet of cartoons and video games.  There was something awe inspiring about these artists who would devote so much time to drawing characters over and over again or creating every conceivable cycle for a video game character to move in every which way.  Once I had gotten old enough I understood these people were story tellers, they had given me experiences I couldn't have in real life and that's when I knew I *had* to be an animator.  I am going to tell the world stories and give the world experiences that they couldn't have otherwise, just as those before me that shaped who I am today.

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